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C64 marble madness music
C64 marble madness music






I’m usually too busy on the supply end of retro, but there’s a lot of great games I’d like to play if I had the time. My favourite retro game of all time though is Paper Mario Thousand Year Door on the Nintendo Gamecube.ĭo you still game on the current consoles? If so what’s your favourite game? I usually namecheck IK+, Paradroid and Wizball which all feel amazing to control. In terms of games I played the most, Infocom text adventures of Alter Ego. You always remember your first, which was Preppie on the Atari. Also, the front cover by Toni Galvez is great art (the chips named on the cover are in the book!) and the book layout by Ian Flory is beautiful. Pioneers, business decisions, fun facts, and gossip. The book is written in an accessible way so that you don’t need to be technical to read it: quite a lot of the stories are about people, not technology. What is in the new book to get us retro fans to hand over the cash?Ī ton of new and fascinating information about sound chips and video game music, with volume 1 along containing over 400 music reviews of notable games along with QR codes/hyperlinks linking to YouTube. That covered the material for all four volumes. I was researching the chips as I did the write ups, which took about two months. How long has it taken to research for the new book? MAME was an invaluable resource for this. Once we had a list of 88 chips to check out, I got to work on the write-ups. I started writing, then decided to add coin-ops, which proved to be fascinating. I got interested in sound chips other than SID by the work Rob Hubbard did on other chips and decided it would be interesting to write a book about it with a friend of mine (Andrew Laggan) who has a historical bent and a love of multi-platform retro. And getting C64 music to orchestras and sheet music makes it much more historically robust. One of the reasons I started the whole remixing thing was to preserve SID tunes (I didn’t see HVSC coming!). I’ve always been a bit of an amateur lecturer and a historian. What got you into writing books about retro gaming? Now I’m writing a book, because I ticked pretty much all my remix boxes!

C64 MARBLE MADNESS MUSIC PRO

Continued with CDs and live events until 2007, then resumed in 2015 with Back in Time Brighton, Project Sidologie, Back in Time Symphonic Collection, Project Hubbard, two FastLoaders projects, and then the two 8-Bit Symphony Pro Kickstarters where with Rob Hubbard’s help, we brought C64 music to an 80-piece symphony orchestra. I had a very minor game music composing career in 1988, started remixing Commodore 64 music in 1994, released a CD with Rob Hubbard in 1998, followed by more, Did my first live event getting many C64 composers back together in 2001. Have a blast in the Silly Race, but remember, everything you know is wrong.Please tell us about yourself and experiences. Each level has its own "personality" and creatures to contend with. Six different levels of raceways, each with an original music score. It's not easy being a marble make it to the Ultimate Race and you'll learn why. Marble Madness offer the ultimate in exciting non-stop action. Avoid the deadly Steelies and the pounding hammers watch out for hungry Marble Munchers even surf a mechanical wave. Zany (but dangerous) enemies await your every turn. It sounds easy, but it might just drive you nuts.įantastic 3-D terrains are the raceways. Race your marbles to the goal line, and don't let anything get in your way. It's sports competition, kinetics and strategy. Two players race to the goal line, or one player races against the clock. A unique game experience that's crazy fun for everyone. Same exciting gameplay, same blow-away graphics, sounds and music. Go ahead- Lose your marbles!!! The game that drove them crazy at the arcades now comes home.






C64 marble madness music